How To Create Nsobject Class In Swift 4
Time for something new. Up until now I've been calling almost everything an "object." That's not quite correct though. So, it's time for you to brush up on your programming theory a bit more.
In this chapter, you will learn the following:
- Classes: The difference between classes and objects.
- Inheritance: What class inheritance is and how it works.
- Overriding methods: Overriding methods in sub-classes to provide different functionality.
- Casts: Casting an object from a subclass to its superclass — how (and why) you do it.
Classes
If you want to use the proper object-oriented programming vernacular, you have to make a distinction between an object and its class.
When you do this:
class ChecklistItem: NSObject { . . . }
You're really defining a class named ChecklistItem
, not an object. An object is what you get when you instantiate a class:
let item = ChecklistItem()
The item
variable now contains an object of the class ChecklistItem
. You can also say: the item
variable contains an instance of the class ChecklistItem
. The terms object and instance mean the same thing.
In other words, "instance of class ChecklistItem
" is the type of this item
variable.
The Swift language and the iOS frameworks already come with a lot of types built-in, but you can also add types of your own by making new classes.
Let's use an example to illustrate the difference between a class and an instance / object.
You and I are both hungry, so we decide to eat some ice cream (my favorite subject next to programming!). Ice cream is the class of food that we're going to eat.
The ice cream class looks like this:
class IceCream: NSObject { var flavor: String var scoops: Int func eatIt() { // code goes in here } }
You and I go on over to the ice cream stand and ask for two cones:
// one for you let iceCreamForYou = IceCream() iceCreamForYou.flavor = "Strawberry" iceCreamForYou.scoops = 2 // and one for me let iceCreamForMe = IceCream() iceCreamForMe.flavor = "Pistachio" iceCreamForMe.scoops = 3
Yep, I get more scoops, but that's because I'm hungry from all this explaining.
Now the app has two instances of IceCream
, one for you and one for me. There is just one class that describes what sort of food we're eating — ice cream — but there are two distinct objects. Your object has strawberry flavor, mine pistachio.
The IceCream
class is like a template that declares: objects of this type have two properties, flavor
and scoops
, and a method named eatIt()
.
Any new instance that is made from this template will have those instance variables and methods, but it lives in its own section of computer memory and therefore has its own values.
If you're more into architecture than food, you can also think of a class as a blueprint for a building. It is the design of the building but not the building itself. One blueprint can make many buildings, and you could paint each one — each instance — a different color if you wanted to.
Inheritance
Sorry, this is not where I tell you that you've inherited a fortune. We're talking about class inheritance here, one of the main principles of object-oriented programming.
class IceCream: NSObject {
class ChecklistViewController: UITableViewController
Superclasses and subclasses
When programmers talk about inheritance, they'll often throw around the terms superclass and subclass.
class IceCream { . . . }
Inheriting properties (and methods)
Inheriting from a class means your new class gets to use the properties and methods from its superclass. If you create a new base class Snack
:
class Snack { var flavor: String func eatIt() { // code goes in here } }
class IceCream: Snack { var scoops: Int }
let iceCreamForMe = IceCream() iceCreamForMe.flavor = "Chocolate" iceCreamForMe.scoops = 1 iceCreamForMe.eatIt()
Overriding methods
In the previous example, IceCream
could use the eatIt()
method implementation from Snack
for free. But that's not the full story! IceCream
can also provide its own eatIt()
method if it's important for your app that eating ice cream is different from eating any other kind of snack (for example, you may want to eat it faster, before it melts):
class IceCream: Snack { var scoops: Int override func eatIt() { // code goes in here } }
class IceCream: Snack { var scoops: Int var isMelted: Bool override func eatIt() { if isMelted { throwAway() } else { super.eatIt() } } }
class MyViewController: UIViewController { override func viewWillAppear(_ animated: Bool) { // do your own stuff before super // don't forget to call super! super.viewWillAppear(animated) // do your own stuff after super } }
override func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) { . . . }
Subclass initialization
When making a subclass, the init
methods require special care.
class GradientView: UIView { override init(frame: CGRect) { super.init(frame: frame) backgroundColor = UIColor.black } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) } . . . }
Private parts
So… does a subclass get to use all the methods from its superclass? Not quite.
Casts
Often, your code will refer to an instance not by its own class but by one of its superclasses. That probably sounds very weird, so let's look at an example.
let controller = segue.destination as! ItemDetailViewController controller.delegate = self
let controller = segue.destination
let controller = segue.destination as! ItemDetailViewController
30. The Tag Location Screen 28. Use Location Data
How To Create Nsobject Class In Swift 4
Source: https://www.raywenderlich.com/books/ios-apprentice/v8.2/chapters/29-objects-vs-classes
Posted by: kussreearly.blogspot.com
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